Available for demonstration

Individual soldier skills platform

YEOMAN Counter-UAS Training

Develop detection, tracking, engagement and decision-making skills through repeatable synthetic threats, instructor control and evidence-led review.

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Explore screen and VR delivery

Synthetic training supports live exercises; it does not replace them.

Train. Adapt. Review.

Measure the complete engagement

YEOMAN goes beyond recording where a shot lands. It captures how the trainee detected, tracked and engaged the target, giving instructors clearer evidence of why an engagement succeeded or failed.

01

Instructor control

Configure the exercise, monitor performance and take direct control of simulated red-force drones.

02

Repeatable threats

Use nine authored UAV behaviours across multiple environments, visibility settings and training conditions.

03

Evidence-led review

Review telemetry, aim, shot timing, target movement and multi-perspective replay after each session.

04

Progressive training

Move from familiarisation and guided practice to demanding assessment scenarios with controlled coaching.

Two delivery formats. One training platform.

Deploy on screen or in VR

The same core YEOMAN capability can be configured around the training objective, available facilities and required level of immersion.

YEOMAN screen-based Counter-UAS exercise showing a simulated drone in an industrial environment

Screen-based training

Deliver exercises through desktop displays, projectors or large-format screens. Laser-enabled training weapons support realistic handling and engagement practice while the instructor operates from a separate console.

Soldier using a VR headset and handheld controller during a YEOMAN red-force training workflow

Immersive VR delivery

Place personnel inside the synthetic environment for natural observation, movement and interaction. Supported controllers enable instructor-led or dedicated red-force workflows.

Responsive opposing force

Instructor control and AI Enemy Command

YEOMAN combines repeatable authored behaviour with responsive red-force control. An instructor or designated operator can take control of a hostile UAV using keyboard, gamepad or supported controller inputs, then return it to a predefined behaviour.

AI Enemy Command is designed to support threat tactics, techniques and procedures within the synthetic environment. This allows adversary behaviour to reflect the training objective while instructors retain authority over the exercise.

YEOMAN Counter-UAS training system overview showing VR and screen-based operation

Configurable exercises

Build training around the requirement

Reusable scenarios can define the environment, trainee viewpoint, target type, flight behaviour, equipment, timing, weather, lighting, visibility, coaching rules and assessment conditions.

Open military range
Rural woodland
Built-up facility
Urban district
Mountain woodland
Industrial complex

Scenarios can be repeated across trainees, adapted after coaching and made progressively more demanding without rebuilding the exercise from the beginning.

Performance analytics

Turn every engagement into evidence

YEOMAN records the engagement process so instructors can assess technique, timing and judgement rather than relying on the final outcome alone.

Reaction time
Tracking quality
Lead estimation
Shot timing
Overall effectiveness

Projectile-level simulation

Record simulated trajectories, flight times, dispersion, impact points, target movement and aim data for detailed review.

Comparable training records

Record scenario, model and system revisions alongside each session so repeat attempts can be compared without altering the original evidence.

Simulation boundary: current ballistic models, classifications, conditions and thresholds are synthetic training approximations and should not be presented as validated live-fire data.

After-action review

Reconstruct what happened—and why

Instructors can replay and examine the session using recorded events, shot data and target telemetry.

  • Play, pause and scrub through the session
  • Move between shots, bookmarks and annotations
  • Review trainee, target and free-camera perspectives
  • Display recorded aim, target velocity and impact overlays
  • Export structured JSON and CSV reports

A modular soldier-skills platform

Counter-UAS is the first module

YEOMAN is designed to grow with operational requirements. Future modules may extend the platform into observation, target recognition, anti-armour systems, moving targets, support weapons and other individual combat skills.

Hardware extension

Support additional laser-enabled weapons, tracked systems and alternative controllers through defined interfaces.

Simulation extension

Introduce additional target classes, projectile models, environments and higher-fidelity components.

Ecosystem integration

Connect with BattleVR, HERALD and external training-record or synthetic-environment systems as requirements develop.

See YEOMAN against your training requirement

Bring a representative trainee role, threat profile, delivery environment and assessment need. Agincourt will configure the demonstration around the decision you need to make.

Request a YEOMAN demonstration