MILITARY SYNTHETIC TRAINING

Military Synthetic Weapons and VR Training Systems

Agincourt develops immersive synthetic training systems for military firearms, close-quarter battle and operational decision-making exercises.

BattleVR combines tracked synthetic weapons, immersive visual and audio feedback, configurable scenarios and instructor-led after-action review. It enables personnel to practise, receive feedback and repeat an exercise without relying exclusively on live ammunition, range availability or large physical training facilities.

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Military personnel receiving weapon-handling instruction
TRAINING APPLICATIONS

Build individual skills and collective readiness

Synthetic training supplements live exercises by creating controlled opportunities to practise weapon handling, tactical movement, communication and decision-making. Scenarios can be repeated under consistent conditions or adjusted to introduce new threats and operational constraints.

Weapons and CQB

  • Primary and secondary weapon handling
  • Close-quarter battle exercises
  • Threats from multiple directions
  • Low-light and restricted-visibility training

Team performance

  • Individual and team-based exercises
  • Friendly-force and opposition-force scenarios
  • Communication and coordinated movement
  • Repeatable tactical decision-making practice

Mission context

  • Configurable operational environments
  • Mission-specific scenario rehearsal
  • Real-time exercise adjustment
  • Instructor-led assessment and debriefing
Military personnel using virtual reality training equipment
THE BATTLEVR SYSTEM

Immersive hardware designed around the exercise

BattleVR combines freedom of movement with tracked synthetic weapons and immersive visual and audio feedback. The system can support fixed and portable installations, allowing the deployment to be configured around the available facility and training objective.

  • High-fidelity headset with immersive visual and audio feedback
  • Tetherless backpack control unit
  • Tracked primary and secondary synthetic weapons
  • Electric, gas and sensor-based recoil options
  • Haptic feedback options
  • Instructor control and after-action review
EXPLORE BATTLEVR
INSTRUCTOR WORKFLOW

A structured cycle of practice, feedback and reassessment

01

Define

Set the training objective, participant roles and assessment criteria.

02

Configure

Build the environment and place threats, friendly-force elements and exercise conditions.

03

Observe

Monitor the exercise and adjust conditions when the training objective requires it.

04

Review

Use after-action review to examine movement and decisions, then repeat the exercise to test improvement.

DEPLOYMENT

Configured for your facilities and training requirement

BattleVR supports fixed and portable configurations. The appropriate deployment depends on the training space, number of participants, required weapons, instructor facilities and existing simulation infrastructure.

Agincourt can review:

  • Available training footprint
  • Required weapons and recoil systems
  • Exercise and participant requirements
  • Instructor and control-room needs
  • Portability and setup expectations
  • Power, network and computing requirements
INTEGRATION

Connect synthetic training to the wider environment

Agincourt has developed BattleVR-VBS4 as an integrated VR firearms training capability. The HAWK synthetic interface can support scenario monitoring, operational oversight and group planning.

For organisations already using VBS4, speak to Agincourt about currently supported integration options, platform versions and deployment requirements.

EXPLORE HAWK

Synthetic weapons and mission rehearsal

Military synthetic training should connect realistic weapon handling to repeatable tactical decisions. BattleVR supports tracked synthetic weapons, close-quarters battle, mission rehearsal, instructor-controlled scenarios and structured after-action review.

Exercises can be rerun with changed threats, terrain, timing and friendly-force behaviour so instructors can assess decision quality as well as technical performance.

Explore BattleVR military training capability →

EVIDENCE-LED TRAINING

Supporting live training with safe, repeatable practice

Synthetic training should form part of a wider programme rather than be treated as an automatic replacement for live-fire exercises. Its value lies in enabling repeatable practice, consistent scenario control and detailed review while reducing some of the logistical constraints associated with ranges and ammunition.

For an example of how immersive CQB systems can contribute within a wider live, virtual and constructive environment, read our analysis: Where mixed-reality CQB training fits in an LVC training environment.

Research published by the US Naval Postgraduate School found that an appropriately sequenced combination of simulation and live-fire training could reduce costs while maintaining marksmanship-training quality.

Read the underlying research or review Agincourt’s training evidence.

Discuss your requirement

Talk to Agincourt about demonstrations, fixed or portable deployment, synthetic weapons, instructor systems and current integration options.

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